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heyy I love the look of your textures. How do you go about achieving this look can you detail out the steps, would love to learn from you if you dont mind sharing.

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Hey, thanks for asking! These are really simple luckily - if you check the 'Sources' post under the Development log you can see links to the original images. I find photos and chop them up in Photoshop to lay them out for the mesh. Sometimes you have to get creative - the body of the pump is actually side of a jerry-can. The hub of the turbine is actually the wheel-hub of a tank - and so-on. Imagine it like you're kit-bashing models - just grab parts you need from other photos and stick them together - the pixellation hides a lot of sins.

I'll usually keep images in their original dimensions during modelling, and use brushes to add shading or detail. When I'm happy with the overall look, I'll export those images downscaled to an appropriately low resolution using 'Nearest Neighbour' downsampling for jaggy edges. You might have to tweak the pixellated image a bit after that, but it usually comes out quite tidy.

Best of luck!

Hey! Thanks a lot for your asset, they are great! I've made a  game using it , and I credited you in the game page! Here is the link in case you want to check it out : https://roguetaver.itch.io/the-parking-lot

Awesome, thankyou! I think this might be the first credited use of this little pack? Which is very cool. I'm a big wuss for horror games, but if I can suitably gird my loins at some point I will give it a go. I'm honoured!

thanks