A downloadable asset pack

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A set of pipes, wires and industrial equipment for making electrical, fuse, or water-level puzzles, rendered in PSX/N64 style. They go well with these industrial buildings I made. Models are low-poly, textures are 16 colours each at 128*128/64*64 for smaller objects - see the devlog for a complete list of images and their surces - all are CC0. Models were made in SketchUp then tweaked in Blender, filetypes are *.blend for models and *.png for textures. These assets are provided for free, are licensed under the CC0 1.0 Universal license, requiring no attribution - although if you use them in anything, I'd love to hear about it. Leave a message on the discussion board if so, or if you have any problems or requests :) Included in this pack:

  • Circuit Breaker & Fuse
  • Wires
  • Hanging Wire
  • Switches (on, off, unpowered)
  • Turbine
  • Pump
  • Pipes
  • Pipe w/Valve
  • Generator
  • Transformer

StatusReleased
CategoryAssets
Rating
Rated 4.7 out of 5 stars
(7 total ratings)
Authorchilly_durango
GenrePuzzle
Tags3D, cc0, Low-poly, PSX (PlayStation), Retro
Asset licenseCreative Commons Zero v1.0 Universal

Download

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Click download now to get access to the following files:

3D Retro Plumbing & Wiring.zip 993 kB

Development log

Comments

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heyy I love the look of your textures. How do you go about achieving this look can you detail out the steps, would love to learn from you if you dont mind sharing.

(+1)

Hey, thanks for asking! These are really simple luckily - if you check the 'Sources' post under the Development log you can see links to the original images. I find photos and chop them up in Photoshop to lay them out for the mesh. Sometimes you have to get creative - the body of the pump is actually side of a jerry-can. The hub of the turbine is actually the wheel-hub of a tank - and so-on. Imagine it like you're kit-bashing models - just grab parts you need from other photos and stick them together - the pixellation hides a lot of sins.

I'll usually keep images in their original dimensions during modelling, and use brushes to add shading or detail. When I'm happy with the overall look, I'll export those images downscaled to an appropriately low resolution using 'Nearest Neighbour' downsampling for jaggy edges. You might have to tweak the pixellated image a bit after that, but it usually comes out quite tidy.

Best of luck!

Hey! Thanks a lot for your asset, they are great! I've made a  game using it , and I credited you in the game page! Here is the link in case you want to check it out : https://roguetaver.itch.io/the-parking-lot

Awesome, thankyou! I think this might be the first credited use of this little pack? Which is very cool. I'm a big wuss for horror games, but if I can suitably gird my loins at some point I will give it a go. I'm honoured!

thanks