A downloadable asset pack

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These were made so I could learn how to make old-school models and textures. Models were inspired by BattleTanx for the N64, made in Sketchup and imported into Blender for tidying and texturing. Textures were mostly made by hand, although two existing textures (linked below) were used in some places. Filetypes are *.blend for models and *.png for textures. These models are provided for free, are licensed under the CC0 1.0 Universal license, requiring no attribution - although if you use them in anything, I'd love to hear about it. Leave a message on the discussion board if so, or if you have any problems or requests :)

Proudly part of Miziziziz's Retro 3D Graphics Collection - find more CC0 stuff in this style there!

Gears/machinery textures from:
https://pixnio.com/media/industry-machinery-iron-rust-old
https://www.piqsels.com/en/public-domain-photo-oujlz

License:
https://creativecommons.org/publicdomain/zero/1.0/

StatusReleased
CategoryAssets
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorchilly_durango
Tags3D, Low-poly, PSX (PlayStation), Retro
Asset licenseCreative Commons Zero v1.0 Universal

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Click download now to get access to the following files:

Dieselpunk Tanks.zip 1.3 MB

Comments

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Just to be sure, can I modify the models?

Sure - do what you like with them :) License is CC-0, linked in the item description - but basically just don't sell them on their own as they are and you're good.

(+1)

These look phenomenal. I really want to learn to make stuff like this. Links to any guides or tutorials?


That said, Ill link you my prototype when I'm done with it. Working on a PS1 era Stealth/jRPG

Hey, thanks Verser! I can recommend this video by Miziziziz, which was what got me excited about this particular style. He's got full courses on Udemy as well - although I haven't checked them out he's not the kind of guy to waste people's time or money so I would trust that they're pretty high quality.

This was basically me finally sat down and learning retro texturing, so I'm not an expert at all. If you're already familiar with Blender it shouldn't be too hard for you. If not, this style is a great way to start learning, as the models required are so low in detail that you can put them together with a few rough shapes. I made the texture sheets for these by using Blender to project and pack the UVs, then I used Photoshop's layer styles to texture custom shapes for each face. This is kinda overkill, and only really the sort of detail you'd see on main characters from this era - as the video points out, most textures in older games are reused in creative ways. If you check out the other asset packs I've posted since, you'll see examples of textures designed for more 'abstract' use like this.