'Barebones' Capx
0.40 represents a small step really, but hopefully quite a useful one. Until now, documentation on implementing the Toolkit has been poor. In an effort to help fix this, each upload will be accompanied with a 'barebones' capx. This includes all the objects and functions of the toolkit, minus the bloat of the sandbox environment.
All neat and tucked away
Included is a new event sheet and layout just like you'd expect from any Construct 2 project, with a sample event to show you how to quickly implement scripts you've written for the Toolkit. Don't forget there's also the 'Examples' group in the Core Functions Event Sheet with more complex instructions on building libraries of toolkit output in various different formats.
So you know it works, the example Layout includes a Tilemap, which should render some random shapes using the test script. Don't forget, if you want any help using the Toolkit, you can get in touch using the community here on ITCH, on Twitter, or directly via email alex[dot]jordan[dot]cook[at]gmail[dot]com
Files
Get Level Generator Toolkit
Level Generator Toolkit
42 functions for making procedurally-generated environments & art in Construct 2/3
Status | In development |
Category | Tool |
Author | chilly_durango |
Tags | 2D, Construct 2, Dungeon Crawler, Generator, Pixel Art, Procedural Generation, Roguelike, Roguelite, sourcecode, Tilemap |
More posts
- New Directions AgainDec 04, 2017
- Introducing EvieJul 06, 2017
- 0.10 RELEASE - Crop, Tunnel, Palette PrintingJun 05, 2017
- Using the CapXJun 02, 2017
- Palette, Process & Stored ViewJun 01, 2017
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