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Devlog
'Barebones' Capx
May 02, 2018
by
chilly_durango
2
0.40 represents a small step really, but hopefully quite a useful one. Until now, documentation on implementing the Toolkit has been poor. In an effort to help fix this, each upload will be accompanie...
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New Directions Again
December 04, 2017
by
chilly_durango
1
If you follow me on twitter or have seen any of my posts on /r/procgen or /r/pixelart recently, you'll have noticed I've been using the Toolkit a lot more for generating textures and artwork for games...
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Introducing Evie
July 06, 2017
by
chilly_durango
1
Evie (full name Evelyn Bleurgh) is a new addition to the Toolkit, and will be available to users and developers in the coming weeks. She is a Markov Chain generator, comprising of two separate functio...
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0.10 RELEASE - Crop, Tunnel, Palette Printing
June 05, 2017
by
chilly_durango
VERSION 0.10 RELEASE Version 0.10 brings a new function, and some useful extensions to other functions. For a complete change-log, see the documentation in the sandbox above. New Function: Crop The Cr...
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Using the CapX
June 02, 2017
by
chilly_durango
2
Using the CapX The 'Array' Object The 'Array' object you'll find in the capx is the one all of the functions work on. If you want to store data created using the toolkit, you'll want to use another da...
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Palette, Process & Stored View
June 01, 2017
by
chilly_durango
Version 0.7 adds three new diagnostic tools: palette view, process viewing, and stored view. See the attached gifs for examples of how these output. Palette viewing means the process is run multiple t...
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